Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Sunday, March 9, 2008

Peur(s) du noir


Peur(s) du noir is an anthology film which unites six very different comics artists and graphic designers to tell six stories of horror, fear, and darkness. The artists involved are Americans Charles Burns and Richard McGuire, the Italian charcoal artist Lorenzo Mattotti, and French artists Blutch, Marie Caillou, and Pierre di Sciullo, and each of them brings a unique perspective to the subject "fear of the dark." Unlike with a traditional anthology film, though, Peur(s) du noir does not maintain a rigid separation between the six segments, instead arranging them with fluid transitions from one story to the next, and with several of the segments divided up and themselves used as bridging material. Only the segments by Mattotti, McGuire, and Burns are presented as wholes, while Blutch and di Sciullo provide bridging material, with short chunks of their contributions doled out periodically throughout the film, and Caillou's segment is split in two with other cartoonists' material as an interlude. This presentation ensures that this film works much better as a unified whole than most anthology films of this type, which are typically disjointed affairs of uneven quality. It also helps that, with the exception of Caillou's trite manga-influenced ghost yarn, the quality of the individual pieces is almost uniformly high to begin with, making this a film very much worth exploring for fans of modern comics and animation alike.

The film opens with the first excerpt from the work of the French cartoonist Blutch, mostly known here in the States for the handful of short stories he's had published in various anthologies. His work, with its tendency towards thick blacks and figures defined by the interplay of light and dark areas, is a perfect fit for this project, and his pencil drawings are beautifully translated into movement. The opening few shots, of a quartet of vicious dogs pulling along their master by the leash, are a bit too static, and Blutch's dense pencil shading can sometimes make adjacent areas from different figures blend into each other, so that at several points in these early sequences, for example, the dogs appear to be partially translucent. However, he quickly overcomes this initial stiffness in the animation, and with each subsequent installment of this story throughout the film, his beautiful pencil drawings come more and more to life. The dogs' movements become more fluid and natural, and the use of shadows, creeping along walls in advance of the figures they're attached to, is at times breathtaking. The story itself is minimal, involving a sadistic military officer who roams the countryside like a harbinger of death, periodically releasing one of his dogs on an unsuspecting person he encounters. The dogs' attacks become increasingly graphic and disturbing as the film progresses: the first occurs off-screen, signified only by a scream, and the last is one of the film's most grisly moments, with the dog ripping off the head of its victim and tossing him around like a ragdoll. Used as punctuation, this grim and mysterious little tale works perfectly, setting a tone of macabre terror and inexplicable violence.

The other recurring segment that is stretched out throughout the film is a strange abstract animation by the designer and typographer Pierre di Sciullo, the only artist included in this project who has not previously worked in comics. His contribution consists entirely of abstract patches of black and white, constantly shifting and changing shape, forming patterns of lines or dots, or simply abstract fractal designs and shapeless masses of black. These abstracted patterns are accompanied by a voiceover from a woman who recounts her own "fears," taking a much more liberal approach to the project than the straightforward horror interpretations of the other five artists. Di Sciullo's broad interpretation of the simple concept "fear" includes the fear of political conservatism, racial hatred, and the fear that positive change is an impossibility. This explicitly political, social slant on fear weaves through the film, as di Sciullo's abstract patterns recur at intervals between the other segments, a perpetual reminder of types of fear that are much more grounded in prosaic reality than alien insects, murderous ghosts, or demon dogs.

Charles Burns is a name doubtless familiar to anyone who's followed alternative comics in the last couple of decades, with his teen horror opus Black Hole being his defining work thus far. His contribution shouldn't be any surprise to those who have seen his work before, especially since his is the artistic style that changes the least in the translation from static images to animation. His clean, crisp linework and stark contrast looks like it has leapt right out of the pages of one of his comics and onto the screen, moving fluidly but otherwise largely unchanged. His segment tells the story of an isolated, bookish young man who collects insects and studies them in his room, which he's converted into a makeshift science lab. But when he stumbles across a strange, almost humanoid creature with grasping arms and mandibles like a praying mantis, this weird little insectoid creature begins subtly taking over his life, and ultimately taking over his girlfriend as well. One of Burns' signature themes has always been sexual uneasiness and disgust, and this short film — structured much like a particularly clever Twilight Zone episode, complete with a skin-crawlingly creepy twist ending — is one of his best encapsulations of the strangeness underlying sexuality. In Burns' hands, sex becomes weird, frightening, even disturbing, and though this is ostensibly a kind of Invasion of the Body Snatchers tale about insectoid aliens, the real terror here is a more generalized youthful uncertainty about sexuality and relationships. Even before the hapless protagonist's girlfriend becomes an alien, he's pretty much terrified by her and in awe of her, never sure what to say when he's around her (when they're introduced, he even pauses before giving his name). Nobody translates psychological turmoil into visceral body horror like Burns (well, except for David Cronenberg), and this short piece is truly worthy of Burns' comics oeuvre.

In contrast, Marie Caillou's segment, about a young girl haunted by a violent past and tormented by bullies at school, is the one misstep of the bunch, a hackneyed ghost yarn with a cutesy manga-influenced visual style that's jarringly out of place amidst the other contributors' moody, atmospheric images. Caillou comes to this project mainly as a designer and advertising artist with little comics background, and she seems to be on board mainly because she already contributed to the last Prima Linea multi-cartoonist animated project, Loulou et autres loups, a children's film which also featured Richard McGuire. But whereas the always versatile McGuire (whose segment closes this film) is able to adapt his style to pretty much any situation, Caillou seems much better suited to children's fare, and her stylistic choices do little to enhance this generic tale. She does provide some memorably strange imagery in some of the short's extended dream sequences, in a surrealist outpouring of anthropomorphic lanterns, a six-eyed woman's head mounted on the body of a snake, and an umbrella with an eye on the outside and a full skeleton instead of a handle. But these admittedly great images (seemingly cribbed from a wide sampling of horror and fantasy manga) can't compensate for the shrill, aggravating tone of the segment as a whole. Sound is in general a minor problem for Peur(s) du noir, which is hampered at times by an overly bombastic score that tends to overpower the dazzling imagery that the other five artists bring to this project. But just as Caillou's segment is the visual weak link, it also seems to be the worst offender in terms of the sound, continually going off the register with obnoxious sound effects and dense waves of music. Its aural overload certainly works to unsettle and provoke the audience, but not necessarily in the way good horror should — I saw at least a few audience members clutching their ears at some of the more annoying moments of Caillou's segment.

Italian artist Lorenzo Mattotti is, like Blutch, a mostly obscure figure in the United States despite an impressive body of work in comics. His reputation in English-speaking regions, such as it is, rests mainly on his slim (and unfortunately long out of print) 1986 volume Fires and a handful of other translated books and stories in anthologies. More recently, the beautiful first issue of his new comic series Chimera, published as part of Fantagraphics Books' "Ignatz" line, pointed the way towards a more abstract, wordless, black and white aesthetic where a richly textured world is slowly developed from an initially sparse spattering of lines. To some extent, it is this latter approach which is carried over into his detailed, expressive charcoal work on this film; his is perhaps the most virtuoso, impressive visual style among these six artists. The scenario, written with Mattotti's frequent collaborator Jerry Kramsky, is a simple story about a mysterious monster terrorizing a rural village, told from the point of a view of a man visiting his hometown and recalling these strange events that occurred there when he was a boy. Mattotti's dense, beautiful renderings create a wholly convincing and living world, sometimes tending towards near-static compositions with very little movement, like a comics panel in isolation, but moving frantically or beautifully when the story calls for it. In one particularly stunning sequence, a family eats dinner in silence in the center of a darkened room, and their small square of light in the center slowly shrinks as the room around them seems to grow bigger and fill with sinister shadows. It evokes the fear of isolation perfectly, depicting a community paralyzed with terror by the unnamed thing stalking them.

The final segment of the film is also the one I was most looking forward to, as an admirer of the small body of work that Richard McGuire has amassed in comics, mainly his acknowledged masterpiece of formal experimentation, "Here" (see my last post on McGuire). McGuire is a remarkably varied artist. Pretty much the only common thread running through his career is his dedication to exploring the formal possibilities of the medium at hand, whether it should be comics, design, music, film, or children's literature. His contribution to this film lives up to this goal, and the result is one of the project's most satisfying offerings, not so much because it's a truly scary horror story (although there are a few creepy moments) but because it precisely deconstructs the way we see in the dark, taking a literal approach to the anthology's title. In McGuire's short, a man wanders through an empty old house he stumbled upon while escaping from a blizzard. It's a classic haunted house set-up, but McGuire is less interested in the ostensible story than he is in the opportunities it provides for playing with light and dark. McGuire bathes the screen in black for the bulk of the short, with the only patches of light being provided organically by whatever light sources the man is able to find: candles, matches, a fireplace. This ingenious conceit allows McGuire to illuminate just limited areas of the screen, creating a kind of dance between light and dark. There are too many brilliant sequences here to mention them all, but a few examples should suffice to give a sense of what McGuire brings to this project. In one scene, a wine bottle rolls off a table and across the floor; once it's outside the light area cast by the fireplace's flames, its rolling motion is signified only by the circular cycling of its white label in the middle of the black. In another sequence, the small circle of light cast by a flickering candle initially seems to illuminate a sinister-looking man's face, looming in the darkness, until the candle moves slightly closer and the change in illumination reveals the face as just a vase of flowers. I've never seen a better demonstration of that well-known perceptual trick where objects in the dark take on anthropomorphic aspects of monsters and lurking killers, until a shift in perspective makes the elements align differently and reveal their true nature. McGuire's commitment to this formal exploration of light and shadow is complete, so much so that when the protagonist is locked in a dark closet at one point, there is a minute or so spent in total darkness, with only the sounds of his struggles indicating the action, until the man pries away a board from the wall to let in a sliver of light from outside. This is a typically rigorous formal experiment from McGuire, but as with all his work, it's not just an empty exercise, but a deep interrogation of the way we see and the way the limits and peculiarities of our vision is linked to our fears.

As a whole, Peur(s) du noir is much more than just the sum of the disparate and individually fascinating shorts that comprise it. It's a sustained treatise on the many faces of terror, from the geopolitical anxiety of di Sciullo's abstract images, to the sexual insecurity of Burns' insect horror, to the exploitation of visual limitations in McGuire's work. These are some stunning works of animation, ranging through a gamut of different styles and different approaches to the title theme.

Monday, December 17, 2007

12/17: Porky In Wackyland; Dough For the Do-Do; Quai des orfèvres


Porky In Wackyland may just be the strangest cartoon to come out of the Warner Brothers studio, and that's really saying something in a catalog filled with strange little films. In this Robert Clampett-helmed production, Porky Pig heads off in a bouncy propeller plane towards the heart of "darkest Africa" (which is of course preceded by "dark Africa" and "darker Africa") in search of the last of the Do-Do birds. He lands in Wackyland ("population 100 nuts and a squirrel") and is almost immediately subjected to a barrage of non-sequiturs and bizarre characters. There's a creature that plays flute by blowing its nose, a strange rabbit dangling in mid-air from a swing that seems to be threaded through its own ears, an angry criminal imprisoned behind a free-floating barred window that he holds in his hands, and a cop with a wheel for legs, who rides up to assault the prisoner. There's also a three-headed monstrosity based on the Three Stooges, with the three heads violently arguing in a squeaky abstract language, which is translated by a long-nosed little creature who runs up to the foreground of the image: "He says his mother was scared by a pawnbroker's sign." Huh? Porky is confronted by all this almost as soon as he arrives, when the lunatic sunrise (the sun is lifted above the horizon by a tower of stacked creatures, with the top one holding it up) signals the start of a new day in Wackyland. This kind of abstract nonsense drives the film, with the same kind of absurdist sense of humor and fluid flow between unrelated images that propelled such Surrealist films as Un Chien Andalou.

His search for the Do-Do eventually leads him to the unusual bird, but it proves to be much more than he bargained on, as the Do-Do attacks him with lunatic glee and skillfully evades capture. The bird breaks every rule of reality, even of cartoon reality. At one point, the Do-Do pulls out a pencil and draws a door in mid-air, which then takes on tactile form. Obviously, the expected next step in a Warner cartoon would be for the bird to open the door and run through, but instead he reaches down and lifts up the bottom edge of the door like a curtain, revealing it as rubbery and malleable. He darts underneath and lets it snap back into place for Porky to crash into it. The Do-Do represents a fracture even in the loose rules of the Looney Tunes cartoons; this is a creature that is entirely illogical and surrealistic even in relation to illogical standards. The Looney Tunes cartoons always flirted with surrealism and other disjunctions of narrative logic, but never more so than in this 'toon, which wantonly breaks all the rules and doesn't bother to create any new ones. Wackyland is a totally free world, a masterfully executed Surrealist landscape in which anything can and does happen.



The remake of Porky In Wackyland, Dough For the Do-Do, was made a decade later in color by Fritz Freleng, and it revisits the crazed environs of Wackyland with only a few essential changes. The switch to color is of course good enough reason for a remake, and none of the black and white Looney Tunes would seemingly benefit so much from added color. In Freleng's version, the bizarre inhabitants of Wackyland are given new life with bright color schemes, though the character designs are basically the same as in Clampett's original film, since much of the original animation is reused and colorized. Only Porky looks different, taking into account the evolution of his character design in the years between the two cartoons. The plot is more or less the same, too. Freleng's version adds a few new jokes — like a "rubber band" that goes marching by, and a brick with a parachute that drops a second brick hidden inside it — and makes a few changes to the ending, but many other scenes are shot-for-shot remakes of the Clampett film. Nevertheless, the first scenes in Wackyland don't flow as well as they do in Clampett's original, in which there was a real sense of the camera panning with Porky's stunned gaze across this awe-inspiring landscape. Here, the reused footage makes the edits necessarily a bit more abrupt, and the unity of space between Porky and the wacky world he's experiencing is destroyed.

One other thing that Freleng changes is even more substantial. His later version of Wackyland noticeably incorporates the visual influence of Salvador Dali, so that Wackyland begins to look like a Surrealist painting. The opening titles provide a clue right away, with Dali's trademark melting clocks draped over a tree on the title card. This influence is woven into the film's landscape, as well, with Dali's crutches and warped surfaces appearing strewn across the screen. At one point, where in Clampett's film the Do-Do ran up a curved tree and then along the underside of its branch, in this new 'toon the bird runs up a curved surface supported by a Daliesque crutch. On one level, this art-referencing is a fun game, and it was probably many kids' first exposure to Surrealist imagery, even if it's pop Surrealism filtered through the Warner aesthetic. But in a deeper way, this bastardized Surrealist Wackyland is a disappointment in comparison to the original. Clampett's Wackyland was a genuinely original creation, and a true Surrealist masterpiece even if he wasn't aiming for Surrealism (and I'm by no means sure how aware the 30s Warner crew were of external art movements). By bolstering Clampett's vision with a kind of premade Surrealism imported from Dali, Freleng dilutes the ingenuity and visual brilliance of the original short, reducing it to a clever referential game rather than a truly original work invented out of whole cloth. Clampett's film is a cartoon masterpiece; Freleng's is something less, a clever pastiche, still enjoyable but not as jaw-droppingly inventive as its predecessor.



Henri-Georges Clouzot's Quai des orfèvres is ostensibly a detective story and a murder mystery, but it's not a very good one. At least, not on the terms by which such mysteries are usually judged. Thankfully, the film has a lot more to offer besides mystery. Jenny Lamour (Suzy Delair) is a nightclub singer with a jealous pianist husband, Maurice (Bernard Blier), who she loves and is faithful to despite his periodic jealous rages and his constant suspicion (not to mention his general frumpiness, a stark contrast to her luscious pin-up beauty). Jenny is also ambitious, though, and she accepts the attentions of the lascivious movie mogul Brignon (Charles Dullin). She naïvely believes that she can attain fame without giving in to the producer's notorious penchant for bedding his stars. Obviously, things go badly awry, and on the night Brignon turns up dead, both Jenny and the jealous Maurice have been at Brignon's home at different times, with flimsy but convoluted alibis to cover up their activities. Their mutual friend Dora (Simone Renant) has also been at the house, helping Jenny by erasing fingerprints and retrieving a piece of clothing left behind. All three naturally become suspects in the murder as the plot unravels, and the dogged police detective Antoine (Louis Jouvet) trails the clues and slowly undoes their alibis.

The problem with this scenario, as a detective story, is that Clouzot makes no attempt to maintain any sort of traditional suspense or mystery in the film's construction. The first forty minutes of the film are concerned entirely with the three prime suspects, their relationships, and the world of the entertainment industry that they belong to and the small Paris clubs they perform at. Clouzot's interest in this milieu is almost anthropological, developing an entire bustling world of singers, dancers, and oddball performers, like a troupe of gymnastic dogs. An early scene traces the development of Jenny's signature song, with a fluid montage that shows her performing the song in informal practice, club auditions, an on-stage rehearsal, and finally, glamorously dolled up, belting out the number as she shakes her hips before a live audience. Just as importantly, Clouzot is interested in the troubled but genuinely loving domestic relationship between Jenny and Maurice. Maurice is a balding, stocky little loser, sloppy-looking with his perpetually wrinkled clothes and his gloomy stare. He's a miserable man who somehow earned the love of a vivacious, sexy woman, and his knowledge that he's with a woman far above his level has seemingly only made him more miserable. He's consumed by jealousy, and even the most innocent chatter with the old men around the club inflames his rage. Why Jenny ever fell in love with this dopey nothing of a guy is a mystery bigger than anything in the film's main plotline, but then love is always a mystery anyway, so Clouzot gets away with the incongruity. In any case, Jenny is unrelentingly faithful and loving, though she's not above a little innocent flirtation.

The film's focus on Jenny and Maurice (and, tangentially, the perpetual third wheel Dora) encompasses the night of the killing as well, and by the time detective Antoine shows up, the audience is already pretty sure who killed the old guy (although, as everyone knows in mysteries, if you don't see it done on screen, it didn't happen the way you think). Antoine's attempts to uncover the truth of that night are therefore rather perfunctory, from the audience's point of view — we've already seen much of what happened, we know exactly the weak points in each character's alibis, and we know the steps Antoine will have to take to uncover their lies. It's only a question of whether he'll figure it out, and how quickly. To make matters worse, Clouzot bails everyone out with a final-moment revelation that shifts the blame entirely off the central trio to a character so far on the plot's periphery that he was barely in the film prior to that point. It's the most elementary of mystery plotting blunders, the third act revelation that makes everything that came before it entirely irrelevant.

Except that in this case, it's not a blunder. Clouzot wants to enforce the point that everything happening in this film is irrelevant. In many ways, his interest in the procedures of Antoine's investigation evinces the same anthropological focus on process that he dedicated to his exploration of the music halls. Justice as pursued by Antoine is a slippery and elusive prey, and while he's not exactly inept, he's certainly lazy, and eager to get back to his half-breed son, who he brought back from the African colonies with him. He pursues clues halfheartedly, and mostly just takes the ones that leap out in front of him. He cheerfully admits that his own raincoat was stolen from him right in the police station, with no sign of the thief, and yet once he gets the idea that Maurice killed Brignon, he latches onto the hapless man with a pitbull-like tenacity. If Clouzot's probing into the world of entertainment is largely brimming with light and vigor — especially the joyousness of Jenny's kitschy but sensual performances — his vision of the law and civil institutions is much darker. Antoine is seen as something of a necessary evil in the film. He's not a bad guy, in the same way that the jealous Maurice isn't such a bad guy, but the film suggests that the good and innocent can have as much to fear from the law as the wicked. Coming on the heels of World War II and the French experience of Nazi "law and order," this point was especially salient. The deus ex machina ending takes some of the heat off Antoine, allowing for a "happy" resolution, but one senses that in a more realistic film, Maurice would've been sent to his death for a crime he didn't commit.

The ending does prevent the film from being completely satisfying, as do a couple of earlier scenes when the script descends into exposition through dialogue — especially a lengthy scene where Antoine expounds on his whole past to an underling, for seemingly no more reason than to fill the audience in on his back story. Thankfully, scenes like this are rare, and Clouzot mostly allows the accumulation of details and the nuances of the actors' performances to complete the picture of these characters and their worlds. It's a film that adds up to much more than the sum of its parts, as Clouzot balances his forays into the police procedural and the Parisian music hall scene, the relationship between Maurice and Jenny, and the film's overarching questions about justice, the law, love, and the structure of society. Clouzot, known for his darkness and cynicism, here allows those elements of his philosophy to coexist with light, music, and love, and the interactions between the two opposing forces provide the film's dramatic tension in the absence of a truly satisfying thriller story.

Friday, December 14, 2007

12/14: Six Looney Tunes cartoons


Bob Clampett's Draftee Daffy starts off as just another World War II patriotic cartoon, with Daffy reading the newspaper and cheerfully recounting the latest American military victories, launching into an elaborate song and dance routine extolling the virtues of the US. Watching it today, this segment can probably only elicit a groan, though Daffy gets some good lines in, because even the best-made propaganda is ultimately a little boring. But then Daffy gets a call from the draft board, and a man comes to deliver his draft notice, and there ensues a wild and frenetic chase as Daffy does anything possible (and quite a few impossible things too) to escape service. Somewhere in there, inevitably, a sneaky little thought occurs: Daffy's a hypocrite! In its unobtrusive way, this short mocks the hypocrisy and faux-patriotism of those who are all for war just as long as it's an abstract concept happening somewhere far away, and in that sense it remains startlingly relevant now.

More importantly, once the action gets moving, it's a dazzlingly fun cartoon, and a perfect showcase for Clampett's tremendous animation skills. The chase scene was a dependable standby of all the Warner animators, and Clampett hits all the usual points here, as always riffing on some basic plotlines and gags. The delayed reaction, the chaser who follows his prey through even the most elaborate traps and escape routes, the bomb that gets casually handed back to the one who lit it: these constantly recycled plot elements serve as the skeletal basis for Clampett's rubbery, fluid motion animation, in which Daffy stretches and contorts himself into pretzels with every movement. Daffy, with his wackiness and exaggerated character, is a perfect fit for Clampett's rubberized sense of movement, and a chase film is exactly the right form for this union of the director with his perfect character.



I Haven't Got a Hat, directed by WB mainstay Isadore "Fritz" Freleng, is mainly notable for being the first cartoon to feature Porky Pig, who would shortly after become the studio's major star (following on after more generic earlier characters like Bosko and Buddy). At this early point, though, Porky doesn't look much like he would later on, and he doesn't have much to do either, although his characteristic stutter was already in place. The film is basically a showcase for the introduction of a whole cast of new characters, of whom only Porky would ultimately stick around for very long. Among this crew was also the mischievous cat Beans, the stuck-up Oliver Owl, a pair of playful dogs named Ham and Ex, and a shy girl kitten. All these characters are in a school, supervised by a cow schoolmarm, and putting on a series of performances for the benefit of their classmates. It's a setup that gives each character the opportunity to step up and introduce themselves, ostensibly to the class, but actually to cartoon audiences of the time, by giving a performance. The Looney Tunes cartoons of the time didn't have much in the way of memorable recurring characters, and these new creations each get their moment in the spotlight here for a try at enduring fame.

The problem is that the short is very light on gags. Ironically, though Porky would be the only one of these characters to last beyond a few cartoons, his part here is by far the weakest. Porky's introduction is just one lengthy joke about his stuttering, which goes on for so long that eventually the class chases him offstage by summoning a pack of dogs to attack him — presumably the audience would've been ready to kick him off much earlier. Later, the WB cartoonists would realize that Porky's stutter, though it defines his personality and to some extent endears him to audiences, is best when it's not the focus of the jokes but a simple accepted fact of the character's being. In later Porky shorts, his stuttering could be funny — especially when it resulted in fun streams of fractured wordplay — but it was rarely placed at center stage in the narrative the way it is here. Little Kitty fares just a little better, shyly reciting "Mary Had a Little Lamb" with exasperated prompting from her teacher on the sidelines — still basically a one-gag show, but at least it's a mildly funnier gag. Finally, there's some interplay between the piano-playing owl and Beans, who's set up here as a trickster character much like Bugs would later become. This is the short's best sequence, a small taste of the madcap insanity that would soon mostly push aside the song-and-dance routines and dominate the Warner cartoons for the next 30 years. Otherwise, this is a relatively undistinguished early effort from the studio, more notable as a historical landmark than a good cartoon in its own right.



Porky Pig's Feat is an absolute work of genius, there's simply no denying it. A pure comic masterpiece, it's packed with so many jokes and wonderful small moments that it's almost impossible to grasp everything that's going on without watching it several times. Porky and Daffy's expensive stay at a plush hotel that they can't pay for triggers a lunatic barrage of rapid-fire gags as the duo attempts to flee from the nigh-unstoppable hotel manager. There's a joke every second, and director Frank Tashlin has the visual panache to milk every one of these jokes for all they're worth. In one scene, Porky and Daffy send the manager tumbling down a massive spiral staircase, and his yells of pain come echoing up to them (at one point, the voice actor hilariously mixes in a recitation of the vowels with the yelps). When the pair looks over the edge, Tashlin shows each of their faces in turn, with a reflection of the falling hotel manager visible in their eyes, and immediately after he inserts another visual joke, a shot of the staircase as a spiral heading down seemingly to infinity — but when Daffy insults him, the manager is back at the top of the stairs like a rocket. Tashlin also plays with mirroring in another scene, when a defiant Daffy is glimpsed sticking out his tongue in a reflection from the manager's monocle.

The cartoon is crammed with these kinds of surprising moments, displaying a keen attention to detail and a way of thinking about scenes, even in cartoons, in terms of the camera's eye. When the manager, insulted by Daffy, prepares to slap the duck, Tashlin pans away to Porky, who's looking on in fascinated fear, and only when the offscreen slap is over, panning back to show Daffy with a white hand print across his face. This kind of moment stands out because of its innovative use of self-consciously "cinematic" techniques in cartoons, but Tashlin's images could be equally striking in terms of pure visual humor. When Daffy accosts the manager, he squashes their faces together and burrows in until the man's face is twisted in on itself, whereupon Daffy turns to the camera and points, telling everyone to look at the new Dick Tracy character, Pruneface (who, indeed, had been introduced in Chester Gould's strip the year before). Towards the end of the film, in an even more metatextual moment, Porky and Daffy discuss Bugs Bunny, saying that they once saw him make a very daring and tricky escape in "a Leon Schlesinger cartoon."

This short is packed with these kinds of multi-layered gags, enhanced by the fluid visuals of Tashlin's expressive animation style. His Daffy, in particular, is brilliantly realized and acted here, as in the opening scene where he loses a dice game and slinks away, every inch of his body telegraphing his depression. His stooped shoulders, dragging feet, and head drooped practically to the ground give his walk exactly the feel it should have, and he's equally expressive when jolted into action for the rest of the cartoon. This is a real joy of a film — I've watched it over and over again tonight, probably five times already, and it's a riot every time.



Plane Daffy is another WW2 short, and director Frank Tashlin makes it one the classics of the era, opening it with a tribute to the Hollywood flying pictures, especially Howard Hawks' Only Angels Have Wings. The opening shot is a fog-shrouded view of the flyers' airbase that evokes Hawks' lonely aviation outpost in the South American jungle, although in this case it's a birdhouse, and the flyers are all pigeons. And, of course, one duck too. That would be Daffy, who takes on a dangerous mission when all the other "pilots" are seduced and waylaid by the Nazi spy Hatta Mari, who's so dangerously sexy that even a poster of her, shown to the troops, sways and sashays seductively so that her hips shake from side to side. Daffy can resist, he says, because he's "a woman-hater, she won't get to first base, this Hatta Mari tomater!" Of course, it doesn't work out that way, and the film gives way to one of those manic and logic-defying chase sequences that so define Looney Tunes cartoons.

Tashlin structures the film in an interesting way, though, so that the crazed release of this chase serves as a counterpoint to the comparatively staid and serious first half of the film. For the first few minutes, the cartoon is set up like a conventional flying ace film (excepting the replacement of the pilots with pigeons, of course), with the birds worrying about their missing friend and chain-smoking until mounds of cigarette butts pile up in the headquarters. A narrator provides a grim voiceover, the seriousness of his narration only undercut by the fact that he's speaking in rhyme, combining a fairy tale sensibility with the macho attitude of the flying picture genre. Once Daffy enters the scene, the mood is shattered, and the foggy ambiance of the birdhouse headquarters gives way to a wacky and surrealist chase as Hatta Mari attempts to extract military secrets from the unwilling Daffy. The chase itself is a masterpiece of warping space: the space seems to entirely change from one shot to the next, with Daffy's motion keying the transition from one space to the next. He opens a door, finds Matta Hari right behind it, darts towards the bottom of the frame and suddenly there's a staircase right there for him to leap down (and of course Matta Hari will somehow be waiting at the bottom as soon as he gets there). And there's an immortal line when the sexy spy chases Daffy into a refrigerator, and he pops his head back out to exclaim, "What do you know? The little light stays on!" This kind of absurdist digression isn't just a fun aside, but the very essence of the cartoon's method, although the equally absurd treatment of spatial logistics in the chase is perhaps a more subtle touch. In fact, the film's whole second half might be thought of as an absurdist detour from the genre pastiche of the beginning, going from the moody Only Angels Have Wings to the wackiness of a screwball comedy (hey, much like Hawks himself). Wackiness is built into the film's DNA, its very structure, which is what makes it such a classic of insanity.



I Got Plenty of Mutton is a Frank Tashlin-directed one-shot, featuring a starving Depression-era wolf who's so desperate for food that he attempts to trick a deadly ram who's guarding a flock of sheep. This wolf, like so many of the supposedly predatory animals in these cartoons, is a dumb and hapless creature, not unlike the later Wile E. Coyote, who was based on this kind of one-shot wolf character. Like Wile, this wolf is a sad and sympathetic character, driven by sheer desperation and starvation, an outgrowth of the Depression and wartime rationing and shortages. He's introduced with a classic Depression-era gag, the "meal" that consists of just a single pea, eaten with a knife and fork in small pieces to prolong the pleasure of eating it.

His attempts to outwit the sheep's guardian ram are similarly pathetic, and he quickly turns to that tried-and-true Warner device, dressing in drag. It's interesting how often various characters resort to this trick in these cartoons, and not only Bugs Bunny. On one level, it's an indication of a fatal weakness in the male personality: again and again in these cartoons, otherwise stolid and powerful male characters are undone by the temptations of women (or other men disguised as women). The ram who's so fearsome when the wolf first shows up is transformed into a lecherous Romeo, steadfastly pursuing his new love. It's a typical irony, though, that his romantic pursuit is so single-minded that the wolf is just as thoroughly kept away from the sheep, unable to escape the advances of the ram, who woos his love with a whispery French accent, punctuated by a loud "BAHHHH!" The ending adds a new and bizarre twist to this loving chase: when the frustrated wolf finally reveals himself, the ram simply shrugs and takes up the chase anew. The ram, apparently, has decided that he just wants some love, and it doesn't matter what species or sex the object of his affection might be.

In the handful of Tashlin cartoons I've watched so far, it seems typical that the narrative structure ranges far and wide and is structured around these kinds of surprising pivot points, which periodically swing the story into totally unexpected places. The sad and hungry wolf of the cartoon's first few minutes is quickly forgotten after his first encounter with the ram, and the story then becomes a question of how he'll manage to outwit his adversary. Then the story shifts gears again, becoming a chase between an amorous character and the unwitting object of his desire; the unexpected ending provides yet another narrative shift, towards a new story that couldn't have been guessed from anything that preceded it. And all this in a cartoon that lasts less than 8 minutes. Tashlin never provides a solid narrative ground, allowing the characters and their interactions to drive the storytelling. The result is a kind of mini-epic that feels a lot longer than it is, even as its pace remains perfectly calibrated. It simply packs in so much detail and so many different ideas into its compact running time, and it's endlessly fun to take this kind of roller-coaster ride with a master director like Tashlin.



The Stupid Cupid, in comparison to the aforementioned cartoons, is a mild-mannered effort from Frank Tashlin, though it's still charming and fun in its own quieter way. The short stars Elmer Fudd as a wayward Cupid, who's spurned by Daffy because the duck is already (unhappily) married with a line of kids so long that the pictures of them fill up a photo album with an extra accordion fold tailing off with still more Daffy Juniors. Once again, we're back to women as the undoing of men in a Looney Tunes cartoon, and Daffy, having learned his lesson the first time, wants no more arrows. But Cupid Fudd takes this rejection to heart, and skewers the unlucky duck with a mega-arrow that makes him fall in love, inappropriately but hilariously, with a chicken. He consequently falls afoul (you thought I was going to make a fowl joke, didn't you?) of a rooster, and the requisite chase ensues, punctuated with alternating violence and romance.

This cartoon lacks some of the flair of other Tash-helmed 'toons, which means that its jokes, while funny as ever, lack some of the extra pop of the camera-play in Porky Pig's Feat or the radical spatial restructuring of Plane Daffy. It's indicative of the extraordinarily high level of quality in the Warner shorts, and the amount of structural and formal play in their construction, that a hilarious and enjoyable cartoon like this can fall into the mid-level of their output simply for lacking those additional levels of meaning and sophistication. Still, the scene towards the end, where Daffy worms his way into the middle of a kiss between the rooster and the hen, has to be one of the most uproarious ménage a trios scenes in cartoon history. Saying this is only an average Warner cartoon isn't too much of an insult; saying it's an only an average Tashlin cartoon is even less of one.

Tuesday, December 11, 2007

12/11: Coal Black and de Sebben Dwarfs; Mother Küsters Goes To Heaven


One of the best outcomes of the recent Short Film blog-a-thon is that it's reawakened my interest in classic Warner Brothers animation, so I'll be watching a lot more of it from now on. These cartoons work especially well the way they were originally intended to be seen, as bonuses preceding a feature. In that regard, the 1943 Robert Clampett-directed Coal Black and de Sebben Dwarfs may not be the most logical choice for a light pre-feature diversion, but it's still a blast to watch. That is, if (and it's an admittedly big "if") one can get past the short's baldly racist caricatures and the consequent dated feeling of the humor. As the title implies, this is a parody of competitor Disney's Snow White, with all black clichés (they're hardly fully-formed characters) in the usual roles. The lead herself has morphed into So White, with her "coal black hair," short skirt showing off her endless legs, and wide eyes, a hyper-sexualized Dorothy Dandridge type (and why not, after all, since Dandridge's mother and sister provide the voice acting). The rest of the characters are even broader black stereotypes of the time: gigantic lips, even bigger feet, and a mouth full of gold teeth for Prince Chawmin' (capped off, hilariously, with dice for his two front teeth).

The stereotyping is outrageous, but I'll admit it barely distracted from my pure enjoyment of the cartoon, which in any case at least isn't mean-spirited in its caricaturing. Clampett intended to glorify black culture, not denigrate it, and even if his iconography is inextricably tied to the racist imagery of his day, there's no denying the sheer pleasure this film provides in its music and sense of rhythm and motion. There's just so much energy here that it's almost impossible to resist, and no amount of racial guilt can dull the impact of Clampett's frenetic pacing and rubbery character designs. The whole thing is set to a vibrant, jazzy score, and the characters half-sing, half-speak their words in rhyming couplets, while the action moves along at a breakneck pace that makes even the wildest of other Looney Tunes shorts seem turtle-like in comparison. And why not? After all, Clampett was essentially compressing the hour and a half of Snow White into less than 8 minutes, so it's natural that things get a bit frantic. The cartoon jumps, shimmies, and jives with such intensity and speed that the characters can barely sit still even to deliver their lines or get through the necessary scenes. When the evil witch comes to give So White the famous poison apple (riding up on a bicycle-propelled fruit cart), neither character can stop bouncing and dancing in place as they exchange dialogue, and they bring all their surroundings into harmony with their groove. The whole frame seems to be jittering in rhythm with the motion of their bodies, and even the sun can't help but dance in time to the music as it rises in the morning. No plot necessities are going to slow these characters down.

And they never do slow down, even for the obligatory kiss scene at the end, which instead of romance becomes downright kinky — people always have wondered about Snow White and those dwarfs. Clampett signals the film's overt sexuality almost right away, when the queen's first lines are not the familiar "who's the fairest one of all?" but: "Magic mirror, on the wall, send me a prince 'bout six feet tall." I dare you not to laugh. There are plenty more great lines here, and an overall mood of exuberance that propels the film through its ridiculous and sexualized parody of Disney's squeaky-clean masterpiece. Its blatant racism is hard to ignore, at least in the abstract, but at the same time it's so much fun — and such a brilliant example of Clampett's skill for high-energy animation — that it should be seen far and wide anyway. For now, you can only watch it at places like here, in a lousy n-th generation VHS dub, until Warner finally gets the guts to release it on DVD — and this mouth-watering blog post shows just how good this film could look.



Mother Küsters Goes To Heaven pretty much picks right up from where Rainer Werner Fassbinder's earlier Why Does Herr R. Run Amok? left off. The earlier film ends with the titular office worker, slowly ground down by work and domestic life, casually killing his wife and neighbor before killing himself. This film starts from a similar place, as the factory worker Hermann kills his boss and then himself before the film starts. Hermann's rampage happens off-screen, and his family hears about it on the radio, with no name attached, before a man arrives at their door to inform them about what happened. What ensues is a darkly comic chronicle of the titular Emma Küsters (Brigitte Mira), who is surrounded on all sides by cruelty, manipulation, and abandonment in the wake of her husband's death.

It should be no surprise that Fassbinder is here, as always, concerned with manipulation and people taking advantage of the misfortunes of others, but this may just be his darkest and most unflinching portrayal of these kinds of behavior. The film is exaggerated to the point of caricature, especially in the beginning sequences where reporters immediately descend upon the Küsters home, haranguing the family and asking leading questions that are clearly meant to bolster the inevitable sensationalist stories. There's also a photo session where the reporter Niemeyer (Gottfried John) photographs the weeping widow just days after her husband's death, asking her to pose with the dead man's photograph, and directing her on how to pose through her tears. Fassbinder keeps accumulating details in this way, not afraid to go well over the top to satirize the ways in which people trivialize and take advantage of tragedy. Later, Frau Küsters falls in with a group of Communists who tell her that her husband's deed was a "revolutionary" act, that he was unconsciously tapping into the workers' righteous anger at the capitalist system. The widow, desperate for company as her selfish children abandon her, joins the Party and makes speeches for them, but is disappointed that they seem to have no solutions for her or her husband's posthumous reputation — they're just using her for their own political aims.

This is a remarkably bitter satire, even for the always astringent Fassbinder, although flashes of dark wit and absurdist humor (like the drag ballerina dancing in the background of one scene) lighten the mood occasionally. The film again and again holds out hope to the widow that her life will improve, and then methodically, one by one, reveals the ways in which all these hopes will fail her: business, the journalists with their pretensions to "objective" truth, political movements, family. None of these outlets provide any real hope for this woman. Interestingly, there is a glimmer of hope in at least one of the film's endings, since the film had entirely opposite final scenes for the European and American markets. In the European version, the film ends when Emma becomes involved with an anarchist group who take over a newspaper office and threaten to kill hostages if their demands are not met. It's a masterfully executed scene, with Emma lurking silently in the background, realizing that she has once again been used by people who have no real interest in her. As the anarchist leader enumerates his demands to the police over the phone, the camera pans past his shoulder to reveal Emma's shocked and drained face, and the shot freezes as a lengthy on-screen text explains the violent bloodbath that follows, in which Mother Küsters fulfills the title's prediction. In the American release, though, the title is given a somewhat different and more hopeful meaning, as after a peaceful but unsuccessful sit-in at the newspaper, Emma meets an old and equally lonely janitor who offers to bring her back to his house for a dish he calls "heaven and earth."

These two endings provide two possible alternate realities for Frau Küsters' tortured life. Obviously, the European version is more in keeping with the rest of the film, and its objective textual recounting of the bloody final events reflects back on the journalistic satire earlier in the film. This resolution brings the film full circle, from one journalistic account of violent action (the radio report of Hermann's murder/suicide) to another. The American version, in holding out a genuine sliver of hope to Emma, breaks the film's cycle of negativity and cynicism, but it's somehow unbelievable, so totally out of keeping with the rest of the film (and the rest of Fassbinder's oeuvre) that one wonders why Fassbinder ever filmed it at all. The European version of the film is a minor masterpiece of manipulation and the isolation of the individual, harrowing in its single-minded devotion to a cycle of hope and disappointment that ends only in death. Thus, death for Mother Küsters is heaven not because of any Judeo-Christian religious underpinnings in the film, but because it represents a final end to the cruelty of worldly existence.

Saturday, December 8, 2007

Short Film Week, Day 7: Two Looney Tunes Cartoons


[This entry is a contribution to the Short Film blog-a-thon being hosted right here at Only The Cinema, in association with Culture Snob.]

After my entry yesterday on Chuck Jones, I decided to dedicate my last blog-a-thon post to a short by another animation great, Tex Avery. Red Hot Riding Hood is probably Avery's best known cartoon, done a few years after he'd left Warner Brothers for MGM. As the title implies, it's a hilarious and raunchy updating of the story Little Red Riding Hood, featuring a wildly escalating series of physical gags that catapults the short from one moment to the next; after the opening minutes, there's little regard for traditional narrative, just a series of riotous slapstick routines. The film starts normally enough, though, seemingly just another Red Riding Hood retelling, with a narrator providing the usual story. The difference is obvious right away, though, as the narrator's voice is just dripping in irony, all but openly deriding the words he's saying, delivering them in the kind of condescending kiddy voice that the more smarmy adults sometimes adopt in addressing children. This narration is a sign, right from the start, that this won't be a normal fairy tale cartoon, and the point is underscored when, moments later, the characters themselves revolt against the scenario, refusing to go through with yet another iteration of the same old story.

The narrator, confronted with their anger, is forced to comply, and he shifts the story to a big city, where the wolf is a club-hopping ladies' man in a stretch limo, Granny is a sophisticated old dame, and Red is a sexy nightclub singer, dancing in a skimpy red outfit and shedding her trademark red cape and hood very early in her act. It's a hilarious set-up, and perfectly executed. Red's nightclub performance becomes an excuse for an elaborate series of jokes on the wolf's sexual excitement, as his eyes literally bulge from his head, he howls and smashes his fist (and eventually a chair) against the table, and finally sets up a Rube Goldberg-like clapping machine so he can applaud while leaving a free hand to whistle. All the while, Red sizzles as much as a cartoon character can sizzle, swaying and crooning and looking very much like the Jessica Rabbit predecessor she is, earning the wolf's overblown admiration with every shake and shimmy. From there, it just gets sillier and crazier, as the wolf takes off in pursuit of the coy Red, who rejects his advances initially with shyness and finally with a screamed "NO!" that sends him flying through the air. The film externalizes the mechanics of sexual desire and rejection like no other, with every facet of the wolf's body reflecting his manic want for Red; when he first sees her, he elevates into the air, his nose pointing forward, his whole body directed towards her, making of himself a giant arrow pointing at the thing he wants. And one negative word from this object of desire can send him reeling, with a force and physicality as though he'd actually been hit, devastating him physically as well as emotionally.

When the action finally arrives at Granny's house, she becomes the third point of a love triangle, since she reacts to the sight of the wolf much as he had to the sight of her granddaughter. The chase then gets reversed, with her heading after the wolf through her funhouse apartment, which is loaded with false doors — leading to a 60-story drop or a brick wall — and traps for the luckless wolf. It all ends with the wolf's bitter suicide, accomplished with a massive pistol on both sides of his head, and the restarting of the cycle with the wolf's ghost howling at sexy Red. This is a masterpiece of outlandish slapstick, gleefully violating physical laws with the characteristic flair that animators like Avery, Jones, Clampett, and Freleng brought to the golden age of cartoons. Watching something like this, totally familiar by now (even though it's scandalously not available on DVD yet), it's obvious how much more the cartoons of earlier eras had to offer than today's animation. Until it finally arrives on DVD, you can watch it here.



Finally, I couldn't resist going back for one more Chuck Jones short, this time the middle installment in his classic Bugs/Daffy/Elmer hunting trilogy, Rabbit Seasoning. This is quite possibly Bugs' most passive and laconic performance, in which in order to outwit both Daffy and the hunting Fudd, he need only say a few words and let the other two do the rest of the hard work. Daffy is trying to get Elmer to shoot Bugs, but the clever bunny comes up with a simple trick to confuse matters, so that inevitably Daffy gets shot instead. Bugs just acquiesces to the hunter, and asks, "OK, would you like to shoot me now or later?" When Daffy jumps in yelling "shoot him now," it's all over, because Bugs just leads him through some tricky word play that goes differently every time but always winds up with some variation of a confused and annoyed Daffy yelling to Elmer, "OK, shoot me now!" Even though the whole short is basically comprised of variations on this word game, it doesn't get boring or routine, and it's a delight each time Daffy is shot to see just where his beak is going to wind up — the anatomical incorrectness of these characters is taken to its extreme in Daffy's beak, which seems to be entirely detachable and to leave simply a smooth black surface behind when it's knocked off.

Even Bugs' drag routine in this film is uncharacteristically laidback, as he basically just sits on a log reading, letting the other two hash things out while he seduces Fudd without a word. The obliviousness of Fudd is, as always, something to behold. When the short starts, he doesn't even realize that Bugs is a rabbit until Daffy tells him, and by the end a blonde wig and a little makeup is all it takes for him to forget. This is one of those classic Looney Tunes shorts that, while maybe not as profound as some of the series' absolute high points, is just a whole lot of fun to watch, and not only because it brings back memories of childhood Saturday mornings. Watch it here.

Friday, December 7, 2007

Short Film Week, Day 6: Six Chuck Jones Cartoons


[This entry is a contribution to the Short Film blog-a-thon being hosted right here at Only The Cinema, in association with Culture Snob.]

Tonight, I was inspired by Matt Zoller Seitz's great review of Chuck Jones' classic cartoon What's Opera, Doc?, to make my own night a miniature Looney Tunes extravaganza, revisiting some favorite Jones shorts and a few that are new to me. As for What's Opera, Matt's review does an excellent job of describing what's so compelling about it, but I'll attempt to add a few modest thoughts of my own here. This may not be my favorite Looney Tunes film as it is for Matt (my pick would be Duck Amuck, which I discuss below), but it's undoubtedly in the top of the pack. This short takes advantage of the well-established Elmer Fudd/Bugs Bunny dynamic, in order to translate these characters into a new medium and a new context, where their usual hijinks are elevated to the level of grand drama by Wagner's music and the weaving in of operatic plots.

All the usual Bugs/Fudd plot points are hit along the way. There's the obligatory opening conversation where the hapless Elmer tells Bugs that he's going to kill da wabbit, not realizing, for reasons entirely unexplained, that the wabbit is standing wight there in fwont of him. Uh, sorry, that Fuddian drawl just becomes irresistible after awhile. Why doesn't Elmer realize, anyway? What makes it click for him that Bugs is, in fact, the wabbit he seeks? Who knows, who cares, but the moment does come, like a belated light bulb lighting up a corner of his empty head, and then the chase is off. Step two, of course, involves Bugs in drag, because Bugs is kind of kinky like that. Bugs knows the appeal of a leggy blonde, especially one riding an elephant-sized white horse bedecked with flowers, and his transformation injects the cartoon with a shot of romance. Of course, this too must end, as eventually the steadfast Elmer always figures out that his love is actually that crafty wabbit in disguise. In this case, Jones accomplishes the big reveal with possibly his cleverest feint yet, a beautifully sustained moment in which Fudd sweeps his Brunhilde up into his arms, bending her back as the last chords of their love theme sound off, and Brunhilde's helmet sloooowly, smoothly slides off her head, tumbling step-by-step down the massive staircase below the lovers, letting Bugs' ears flop out loose. And the chase is off again, culminating in Fudd's grand, cataclysmic assault from the heavens — Fudd as a dim-witted and lovesick God, feeling betrayed, smiting down his betrayer in a fit of rage.

This is the typical Elmer-chases-Bugs plot, a distillation of the duo's love/hate relationship that dominated so many classic Looney Tunes cartoons. The reason that this might be the ultimate chronicle of their meeting is the mythological setting. The Looney Tunes characters verge on myth to begin with, inhabiting archetypal roles that they play out in one cartoon after another, perhaps adding details and variations to their myth, but always living up to its basic premises. What's Opera raises the stakes by transferring the Bugs Bunny mythos into the Brunhilde myth and the other grand myths of opera, letting these two mythic modes play off each other and inform each other. The two aesthetics are, in some sense, perfect for each other to begin with — it's not a marriage based on compromise, since Looney Tunes and opera complement each other so well. Both rely on grand gestures, both involve swings from one emotional extreme to another (especially Fudd's rapid transitions from casual chatter to enraged pursuit when he realizes that Bugs has fooled him again), and both use bombastic music to propel the action along. This is a wonderful short, especially perfect for any already-converted Looney Tunes admirers (and really, who doesn't count themselves in that category?), since it plays with familiar tropes and character dynamics in a totally new setting. You can watch the short here.



Next up tonight was Duck Amuck, possibly Jones' best known Looney Tunes outing, and for very good reason. This 1953 metafictional masterpiece was so ahead of its time that even today, it still packs quite a punch and is uproariously funny for every second. The film concerns a baffled and increasingly enraged Daffy Duck's struggles with an aggressively uncooperative animator, who keeps changing the scenery around Daffy, never allowing him to settle into a plot for very long. The beginning of the film briskly moves from a farm to an Arctic wasteland to a Hawaiian tropical forest, with Daffy struggling to keep up by darting off-screen to change outfits and gather the appropriate props for each new setting.

Then Daffy settles down and gets serious, turning to the screen for a sustained argument with his animator, which triggers a masterful sequence of fourth-wall-breaking gags, with the animator's pencil frequently entering the realm of the cartoon to redraw or erase at will. As the film goes on, breaking the fourth wall becomes absolutely destroying it, blowing it up and stomping on the remains, as the film breaks out every trick possible to disrupt the usual boundaries of the cartoon world. Most hilarious is when the soundtrack betrays Daffy, making a guitar he's playing sound like machine gun fire or a car crash, then turning his enraged yell into the howl of a rooster crowing. But the visual disruptions are even more profound, as when the film reel slows down so that parts of two individual frames can be seen at the same time, one above the other, and the two Daffies in these frames begin arguing with each other before pulling each other into a brawl. Later, the very sides of the frame itself turn liquid and unreliable, bending inward on Daffy like putty, forcing him to eventually rip apart the whole thing, leaving shreds of paper hanging everywhere. Daffy's demands for a close-up at one point subtly mock the conventions of star power, and the animator jokingly obliges by zeroing in the frame to focus on Daffy's distant head, without actually making it any bigger. "That's a close-up?" Daffy screams, outraged.

This is one of the loosest, funniest, most inventive classic Warner Brothers shorts, with Jones and his creative team throwing a barrage of ideas at their unfortunate main character, overwhelming the screen with the sheer inventiveness of their concept and the never-ending well of ideas they draw from it. It's such a rich concept that, over 30 years later, comics scribe Grant Morrison would return to Duck Amuck as the raw material for one of the best issues of his Animal Man series, infusing Jones' original concept with a new sense of poignancy and emotion. This cartoon is a true classic, and its enduring status is well-deserved. If by chance you haven't seen it yet, immediately go to watch it here.



Now Hear This is a later Chuck Jones cartoon, from the beginning of the 60s, and its strangeness and lack of the Looney Tunes stable of characters has probably made it a very obscure short — I'd certainly never seen it before until I stumbled across it on YouTube tonight. In some respects, this short expands the aural section of Duck Amuck to the length of a full cartoon, as the entire film consists of an extended series of sound gags set in a near-abstract and fluidly changing milieu. The short takes place in a visual netherworld with no scenery or location — though a waste bin's label identifies the locale as Britain — and the simple plot involves an old man who finds a red horn on the ground and takes it, believing it to be a good replacement for the crumpled old horn he was previously using for a hearing aid.

What follows is almost impossible to describe, a fluid series of jokes with almost no context or narrative rationalism, verging on cartoon surrealism. The best comparison might be as a kind of sequel to Un Chien Andalou, with sounds as the driving force behind the stream of non-sequiturs that pour forth here. The horn at times turns into a shower head, raining on its poor new owner. In another sequence, a bird enters the horn's bell and lays an egg directly into the man's ear; when he shakes the egg out, he hears sawing and hammering sounds from within the egg, leans closer to listen, and is promptly knocked back as the egg grows long, spindly legs and walks away, with a brass band bursting forward through a crack in the front. The man is walking along confusedly, later, when train tracks suddenly begin laying down across the screen, and he hears distant engine noise approaching. He steps off the tracks and out of the way, only to be flattened by a train that unexpectedly comes roaring by at a perpendicular angle to the tracks.

The whole film is dominated by these illogical and absurdist transitions from one moment to the next. It's a film in which irrationality has taken control, using noise and its visual counterpart to disrupt expectations and play with the total aesthetic freedom that a cartoon world provides. Not as formally exacting as Duck Amuck, this is nevertheless a fun and wild experience, an exercise in total freedom from even self-imposed physical rules, so that every moment provides totally unexpected thrills and laughs. Well worth checking out for Jones enthusiasts, and available online here.



The Case of the Missing Hare is a typical Bugs Bunny venture, but one I remember seeing so many times as a kid that it has a nostalgic glow for me probably out of proportion with its actual place in the Looney Tunes pantheon. Not as showy as some other Jones cartoons, this one replays the basic Bugs scenario, this time with a magician as his unwitting victim. It's a gag pile-up, with a funny moment packed into practically every second of the short, whether it's a broadly played physical gag (Bugs pulling himself out of the magician's hat by his own ears, holding himself suspended in the air without explanation), or a nice turn of phrase (I love the fact that this film makes a gag out of the inability to say "prestidigitation").

Bugs has always been my favorite "actor" in the Looney Tunes stable, and his expressive body movements and wiseass attitude are at their peak performance here. Best of all is when the magician tries to pull a rabbit out of a hat, and Bugs, refusing to comply, crawls up the sorcerer's sleeve and pops out of his shirt's neck hole, face to face with him. Bugs puts his arm around the magician's neck, almost caressing him, and squashes their faces together as he taunts him. Even when Bugs isn't in drag, there's always been something strangely sexual about his relationship with his antagonists — the way he sidles up to them, insinuating himself with them, almost seducing them, before going in for the fatal blow of his inevitable violent betrayal. It's what makes him such a compelling character, the way he combines a flippant verbal wit with his sinewy, rubbery movement and physical destructiveness, as well as a minor streak of cowardice that every so often takes over and makes him turn tail and flee.

This is yet another entry in a long line of Bugs vs. Some Poor Schlub shorts, not particularly distinguished from any one of a dozen others, but still hilarious in its own right. You can watch it here.



Fast and Furry-ous was the first outing for Wile E. Coyote and the Road Runner, who would continue their silent rivalry in dozens more Warner cartoons all through the 50s and 60s. If all the Looney Tunes gang are somewhat iconic, minimally defined beings with certain archetypal characteristics, these two take this tendency to its absolute extreme. The Road Runner runs, and the Coyote tries to catch him. And... that's it. Period. Throughout dozens of films, dozens of iterations, the Road Runner always runs, and the Coyote is consumed by a maniacal, single-minded desire to catch and eat him, though he never quite manages. There's no dialogue, only the high-pitched "meep! meep!" of the Road Runner before he (she? it?) sticks out its tongue and darts off in a blur, feathers and dust flying behind. The humor of these shorts is therefore purely visual and, yes, physical — it's not for nothing that these cartoons have continually been held up as the example of how kids' cartoons contain unacceptable levels of violence. The primary delight in these shorts is the increasingly complicated Rube Goldberg-like devices and traps to which the Coyote must resort in order to capture his prey, and the inevitable way they backfire to prevent him from reaching his goal.

In this first installment in the long series, the Coyote appropriately starts out simple, attempting to catch his rival in a pure race, in which he is of course left in the dust. He next tries pure blunt force, sticking a metal plate out in front of the Road Runner's path, but the bird proves that it can stop on a dime as well as run at super speeds, and the Coyote is again outwitted. From here, the gags grow progressively more and more baroque, culminating in the outlandish sequence in which the Coyote uses a motor to power a refrigerator, which he straps to his back, forming a makeshift snow machine that spits out snow into a path in front of him, allowing him to ski rapidly in pursuit of the Road Runner. But before that there's probably my favorite Road Runner gag, in which the Coyote paints a stone wall with an image of a tunnel, complete with realistic shadows and perspective lines — the Coyote has studied drawing techniques! — in order to fool the bird into crashing. Can you tell I like metafiction? But the Road Runner, of course, runs right through the tunnel, perhaps smart enough to realize that in this cartoon world, everything is drawn, so he can run through a tunnel drawn by the Coyote just as well as one drawn by a Warner animator. But Wile, not as swift (in both senses of the word), too literalistic and unimaginative, can't make this same mental leap, and when he tries to run through the drawing, he just crashes into the wall.

The Wile E. Coyote and Road Runner skits, like this prototypical example, endure so well because they play off this essential difference between the characters' personalities. The Road Runner is pure unfettered id, creative energy and imagination running free with no desire except to continue running. The Coyote, on the other hand, is chained to his desires, a slave of basic physical needs, and all his ingenuity, no matter how elaborate and seemingly well planned, ultimately fails because his intelligence is being placed in service to his all-consuming want. The Road Runner expends its imaginative energy in pure creation, the act of running for its own sake, while all the Coyote's schemes are pragmatic, intended only to achieve an immediate goal, and therefore lacking in the vital spark which might, ironically, bring him success. This tension, unspoken but sitting quietly at the core of these shorts, drives the interplay between these immortal enemies. This first in the series only begins a cycle of desire and violence that would drive the duo through all their subsequent shorts. Watch how it all starts here.



The Dot and the Line: A Romance in Lower Mathematics is another incredibly weird 1960s entry from Jones, working for MGM rather than Warner and again experimenting with visual abstraction, this time seemingly inspired by the work of abstract animator Oscar Fischinger. The film tells the story, in voiceover, of a straight line who falls in love with a dot, though the dot spurns the line as too prosaic and "square," preferring the anarchic fun of an "uncouth" squiggle. This rejection prompts the line to attempt to free himself from his boring non-shape, and eventually this quest teaches him to bend himself into new shapes and control his body for creative purposes. It's apparent right on the film's surface that this is a work about artistic creativity, presenting a thinly veiled critique of abstraction for its own sake — the film all but accuses abstract artists of laziness. Instead, Jones presents the line as a sterling example, since he achieves virtuosity in order to express himself in any way possible, rather than just random anarchy. In this sense, it's not much of a stretch to wonder if Jones was also lashing out at hippie culture, especially in light of the few references to "squares" and the depiction of the rival squiggle as an unwashed bum.

Although the narrative voiceover is mostly lame and the film's message heavy-handed, it does provide plenty of purely visual delights, especially in the form of the line's showing off of his newfound skills in order to win the dot's affection. This sequence provides a perfect opportunity for a showcase of abstract pattern animation, itself a display of technical virtuosity on the part of the animators. There are also some incredibly subtle and surprising sexual subtexts in the film, like the suggestion that the dot and her grubby boyfriend the squiggle are "frolicking and... doing who knows what else." Coupled with the vaguely elicit sensation of watching the dot squirm and roll around within the squiggle's shifting form, this creates a clear image of sexual geometry at work. It's an image that's mirrored at the end, when the dot sidles up to the line and rolls sensuously around his straightened form. Naughty. You can watch the fun here.